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ospab.host/node_modules/effect/dist/dts/Resource.d.ts
2025-09-15 18:10:26 +03:00

99 lines
3.0 KiB
TypeScript

/**
* @since 2.0.0
*/
import type * as Effect from "./Effect.js";
import type * as Schedule from "./Schedule.js";
import type * as Scope from "./Scope.js";
import type * as Types from "./Types.js";
import type * as Unify from "./Unify.js";
/**
* @since 2.0.0
* @category symbols
*/
export declare const ResourceTypeId: unique symbol;
/**
* @since 2.0.0
* @category symbols
*/
export type ResourceTypeId = typeof ResourceTypeId;
/**
* A `Resource` is a possibly resourceful value that is loaded into memory, and
* which can be refreshed either manually or automatically.
*
* @since 2.0.0
* @category models
*/
export interface Resource<in out A, in out E = never> extends Effect.Effect<A, E>, Resource.Variance<A, E> {
readonly [Unify.typeSymbol]?: unknown;
readonly [Unify.unifySymbol]?: ResourceUnify<this>;
readonly [Unify.ignoreSymbol]?: ResourceUnifyIgnore;
}
/**
* @category models
* @since 3.9.0
*/
export interface ResourceUnify<A extends {
[Unify.typeSymbol]?: any;
}> extends Effect.EffectUnify<A> {
Resource?: () => Extract<A[Unify.typeSymbol], Resource<any, any>>;
}
/**
* @category models
* @since 3.9.0
*/
export interface ResourceUnifyIgnore extends Effect.EffectUnifyIgnore {
Effect?: true;
}
/**
* @since 2.0.0
*/
export declare namespace Resource {
/**
* @since 2.0.0
* @category models
*/
interface Variance<in out A, in out E> {
readonly [ResourceTypeId]: {
_A: Types.Invariant<A>;
_E: Types.Invariant<E>;
};
}
}
/**
* Creates a new `Resource` value that is automatically refreshed according to
* the specified policy. Note that error retrying is not performed
* automatically, so if you want to retry on errors, you should first apply
* retry policies to the acquisition effect before passing it to this
* constructor.
*
* @since 2.0.0
* @category constructors
*/
export declare const auto: <A, E, R, Out, R2>(acquire: Effect.Effect<A, E, R>, policy: Schedule.Schedule<Out, unknown, R2>) => Effect.Effect<Resource<A, E>, never, R | R2 | Scope.Scope>;
/**
* Retrieves the current value stored in the cache.
*
* @since 2.0.0
* @category getters
*/
export declare const get: <A, E>(self: Resource<A, E>) => Effect.Effect<A, E>;
/**
* Creates a new `Resource` value that must be manually refreshed by calling
* the refresh method. Note that error retrying is not performed
* automatically, so if you want to retry on errors, you should first apply
* retry policies to the acquisition effect before passing it to this
* constructor.
*
* @since 2.0.0
* @category constructors
*/
export declare const manual: <A, E, R>(acquire: Effect.Effect<A, E, R>) => Effect.Effect<Resource<A, E>, never, Scope.Scope | R>;
/**
* Refreshes the cache. This method will not return until either the refresh
* is successful, or the refresh operation fails.
*
* @since 2.0.0
* @category utils
*/
export declare const refresh: <A, E>(self: Resource<A, E>) => Effect.Effect<void, E>;
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